25 Points10:58 on 08 September 2026

Game Void Runner

By Emzizl
???? Void Runner
Enter the unknown. Survive the void.

Void Runner is a fast-paced space survival game where you must navigate dangerous environments, avoid deadly obstacles, and survive as long as possible.

The longer you stay alive, the harder the challenge becomes. Stay focused, react quickly, and push your limits.

???? Features
???? Atmospheric space environments
???? Fast-paced gameplay
???? Dangerous obstacles and enemies
⭐ Score-based progression
⚡ Increasing difficulty
???? Simple and responsive controls
???? Challenging survival gameplay
 53 Points06:07 on 07 September 2026

Game Hirelings

By bionicman
Hirelings is a turn-based tactics roguelike fused with an auto-battler shop. Hire, reroll, and merge mages, vampires, and others to form an overpowered party of mercenaries... then outsmart every enemy on the grid.

Between every fight you're in the shop. You manage, hire, and reroll characters, and when you have 3 duplicates of a character of the same level, you get a level-up. A levelled up character unlocks new abilities and is stronger overall.

When the fight starts, it doesn't play automatically. You activate every ability, move, and attack, when it's your turn.
 109 Points10:35 on 02 September 2026

Game Kosmo Ultimate

By Emzizl
???? KOSMO ULTIMATE

Survive the waves. Destroy the enemies. Become stronger.

KOSMO ULTIMATE is a fast-paced 2D arcade shooter where every wave brings more enemies and more chaos.

???? Features

???? Fast-paced 2D combat
???? Multiple enemy types & AI
???? Dynamic effects & animations
❤️ Health & stamina systems
⚡ Sprint mechanics
???? Progression & statistics
???? High-score gameplay
???? Optimized for low-end devices
???? Regular updates & new content
 219 Points15:06 on 30 August 2026

Game House Misi — Indie Horror Game

Posted by Emzizl
House Misi is a dark atmospheric horror game. Looking for indie developers interested in mutual promotion and supporting each other's games. ????????
 194 Points00:47 on 27 August 2026

Update Watch Shop Crush new trailer!

Posted by hollowlimb
Shop Crush is a mysterious shop simulator with psychological horror elements, set in the early 2000s.

In this hybrid visual novel, you run a small thrift shop, getting to know your customers, figuring out what they really want, and deciding what to put in front of them. Every customer has their own personality, preferences, and hidden motives - and it’s up to you to figure them out. Behind every customer is a small psychological mystery waiting to be uncovered. By reading their behavior, making the right calls, and balancing profit against customer trust, you’ll do your best to keep the shop running for one more day.

But there’s more to the shop than meets the eye. To uncover its hidden story and secrets, you’ll need to solve a series of mysterious optical illusions, searching for things that are hidden in plain sight.

Shop Crush is being developed by Bsl Team, a three-person indie studio based in Kyiv, Ukraine.

The team is currently preparing a demo, planned for release by the end of 202
 135 Points06:42 on 21 August 2026

Game Burnout Inc: Survive Your Shift

By Homemade Studios
Play as burned-out office stereotypes, weaponize everyday office supplies, build increasingly absurd combinations, recruit questionable coworkers, and survive a full shift of emails, deadlines, meetings, and corporate nonsense. This is an early demo, so bugs, balance issues, unclear UI moments, and suspicious workplace behavior are expected.
 90 Points06:40 on 14 August 2026

Asset Free Vector and UI icons

By styloo
Another free asset pack from styloo.

Hey , here's a lot of vector icons and some UI elements ALL FOR FREE

Important: Your support is crucial for future projects! A small donation, follow , or rating can make a big difference. This asset pack contains : 21 emojis 100+ icons...
 311 Points05:29 on 11 August 2026

Video The First Ever BOOSTEDBOIZ BIRTHDAY BASH!

Posted by Hachi Roku
Check out this video.

They are bros. What a cool channel :D
 165 Points07:19 on 31 July 2026

Video Why Making a Fun Game is Hard

By blargis
This is actually a very good video on his approach and experiences iterating a popular indie game. His approach is somewhat unique and even though the popularity isn't only derived from the game itself, his approach most likely does contribute to his game's popularity.
 1,375 Points20:57 on 17 July 2026

Game Dry Jerky

By Isopod Games, Locosketch.
You owe $100 in rent. You have $10. You have 5 days.

Dry Jerky is a survival RPG set in Oasis, a desert city with a rat problem, a shady snack industry, and a cast of characters you probably shouldn't trust. Find work, make questionable decisions, and try not to starve before the landlord shows up.

Free demo available on itch.io
 1,213 Points18:09 on 06 July 2026

Game Count Down

By Charlie Batten
Descend into darkness and accelerate down as Count Dracula, dodging and weaving through obstacles.

Count Dracula will pass by several characters on his way down and tell them to get out of the way. The further he goes Down the faster he gets!

How far can you go?
 108 Points07:19 on 04 July 2026

Video Boris Driving Simulator 2026

By Boris
This is not Gran Turismo. This is what driving simulator looks like when it is made in Russia and not Japan.
 339 Points05:33 on 30 June 2026

Game Legend's Gauntlet

By CinderWeaver
This is basically the first prototype I've put together and polished for myself. My end goal is to create a Boss Rush game with precise and satisfying combat.

For this prototype, I would just like to gather feedback on how the combat feels. I want to know if the parries feel satisfying, if dealing damage to the enemies feels good and if the controls feels easy to grasp!

If you have any ideas or feedback regarding these things, please leave a comment about it and if you happen to record the gameplay and upload a link to it, that would be even more awesome!
 96 Points10:35 on 25 June 2026
Game

Game BeeTheBest now on Kickstarter

By Croissant Cat Games
BeeTheBest is a videogame about bees and pollinators.

A local and online multiplayer experience for up to 6 players.

It combines 3 game modes - Skill based competition (Arena), Intelligence based competition (Quiz) and collaborative scenarios (Boss).

The game also includes a Field Journal with illustrations and curated information by biodiversity experts.

It can be played by family and friends, as it is short-paced, with easy to pick mechanics (tutorial included), and lots of replayability.

We have now launched a Kickstarter campaign explaining all the details, so if it picked your interest you can check it out on the attached links.
 82 Points05:50 on 17 June 2026

Game Rise of the Robots 2026 Prototype

By Tim Rachor
This is a recreation of the pre-rendered looks from the original game but within a modern game engine (Unity) rendered in real-time 3D.
Effects used to achieve this look:
-Custom phong shading and cube map shader with simplified specular handling
-Seperation of background, shadow and character layers with individual lighting
-Color quantization and dithering
-Render resolution 640x480
-Black level heightening
-Sprite composite shader with alpha cut-offs and custom anti-aliasing
-Scanline FX
 85 Points06:17 on 10 June 2026

Video How Oldschool Sound⧸Music worked

By The 8-Bit Guy
This video takes us back over the emergence of computer audio, as used in games. It covers three different eras of computer audio, like the Internal Speaker, FM Synthesis, and PCM Samples.
 360 Points15:17 on 31 May 2026
Music

Music Separate Project (Instrumental Prog Metal)

Posted by Vetticon
After around 2 years and 8 albums worth of material ive finally put together something im proud enough to release on bandcamp!
Its a little hard to describe the sound of this album, its like alt/nu metal mixed with prog metal and a little bit of avant-garde, with songs that are both fun and groovy but also odd and mysterious sounding.

Feel free to check it out! Its free on bandcamp!
 385 Points07:08 on 13 May 2026

Game Universe X

By Uniprime Software
This is a simulation game where you have to trade, upgrade your business, and grow the system. It features missions, piloting ships big and small, mining, trading, and upgrades. The system evolves over time, NPCs have their own schedules sometimes, and you have to watch out as well for the attacks from big enemy ships, they are like small boss fights.

The game is full of secrets, and exploration is advised if you want to make the most money and understand the background.
 98 Points18:11 on 29 April 2026

Game Midnight Outrun

By MxApps
Drive an 80s rally legend through dark forests and hills. A storm is right behind you. If you crash or slow down, the night catches you. Upgrade your car, take the corners fast, and don't look back. Stay ahead of the clouds to survive.
 54 Points15:11 on 18 April 2026

Update We Started a Playtest of Our Visual Novel

Posted by hollowlimb
Hi friends!

Awesome news! We had started our playtest.

It will last for about a month, maybe longer, depending on demand. The goal of this playtest is to check the game from Chapter 1 to Chapter 3, and collect your feedback.

Please write all your thoughts in the game's community hub.

You can playtest Shop Crush on the game's Steam page.
 311 Points06:36 on 04 April 2026

Game Formula Prototype

By gnemeth
A low-poly classic formula one style racing game. It has recently received an update adding online ghost replays.
 794 Points06:58 on 25 March 2026

Game NEODRIVE

By sevencrane
Throw your car into the turns sideways and nitro out of them. Find better and better drift lines and manage your nitro to beat your previous times. Unlock new wheels via achievements.
 282 Points12:24 on 24 February 2026

Video How Speedrunners Broke My Game

By Blargis
A video on the completely unexpected and even insane effects that the speedrunning community had on the recently released Indie game Bloodthief.
 499 Points23:44 on 17 February 2026

Game We are improving characters. Here's the full story

Posted by hollowlimb
The character evolution in Shop Crush

At the beginning, the game had a different tone and was more of an ironic/comic game. Therefore, we wanted the characters to be cartoonish and caricatured. They were supposed to reflect the game mechanics they represented.

This is the first iteration of the game. Character was simple and didn't have any backgroundord shading.

The Second Iteration

I was doing a redesign of the game the other day. The goal was to improve the readability of the game rules, so I changed the appearance of the character, too. Since the character background became wide, I painted them a background myself, with what I had at my disposal.

The second iteration of the game design. Characters are now wider and more readable. This appearance allowed for characters' emotions and speech bubbles, too.

The Big Leap

However, during playtests across different conventions, I still saw strong interest among players in the character personas themselves, rather than in stats or gameplay c
Next page