This is a devlog for Bloodthief, the indie game I'm working on inspired by Quake, Hotline Miami, Ghostrunner, and ULTRAKILL. In this devlog I talk about Replayability, and all the things I'm adding to Bloodthief to make it as replayable as possible!
Jeff Vogel of Spiderweb software takes us through his 30-year journey running a small indie studio, which started before the age of indie, discussing the history and lessons they have learned.
I started giving game dev advice on YouTube over 7 years ago and have learned a lot since. Here are some beliefs about game development, that I changed my mind on!
An incredible 160-core RISC-V supercluster was built by Bitluni's lab. Months were spent overcoming engineering hurdles, from intricate PCB design and tricky assembly to deep software debugging for ray tracing and SHA-256. All design files are openly shared.
Magic the Gathering head designer Mark Rosewater shares twenty lessons learned over twenty years of designing one of the world's most popular collectible card games.
I posted their previous video of them building this thing from scratch, now Nolan is giving it more power with some upgraded engine internals and other things.
I think you can see, it really needs a suspension.
Sweet video from a cool channel called Drifts 'n Lifts, that uses stripped-down Volvos for drifting. Drifting action starts at 10mins if you are in a hurry. Subscribe for sticky volvo squirts.
This is a Game Dev Podcast, today with my guest Benjamin Zuckerer from Cip Soft, the creators of Tibia, an MMO that has been under continuous operation and development for over 30 years. This is an entertaining and educational look behind the curtain of how to make and run online games that last for decades.
Watch game development behind the scenes like never seen before! The goal of They Make Your Games is to bridge the gap between gamedev and gamers. With these interviews I want to help you discover that we are all warm-blooded humans with shared dreams and motivations!
These things are insane. Take a nice car, remove the body, add a lightweight frame for rigidity, and you have yourself a fun little super car for a fraction of the cost.
Sick week is a really cool yearly event where all the cars that race also have to be street legal and complete a cross-country trip between all the stops, where they each will race against each other.
This is a cool and unique channel. They take basically a TV-like approach to production quality. It used to be even cooler when Nolan and Pumphrey were the main guys, but eh, what are you gonna do. Still a cool channel.