This is a recreation of the pre-rendered looks from the original game but within a modern game engine (Unity) rendered in real-time 3D.
Effects used to achieve this look:
-Custom phong shading and cube map shader with simplified specular handling
-Seperation of background, shadow and character layers with individual lighting
-Color quantization and dithering
-Render resolution 640x480
-Black level heightening
-Sprite composite shader with alpha cut-offs and custom anti-aliasing
-Scanline FX






