354 Points05:33 on 30 June 2026

Game Legend's Gauntlet

By CinderWeaver
This is basically the first prototype I've put together and polished for myself. My end goal is to create a Boss Rush game with precise and satisfying combat.

For this prototype, I would just like to gather feedback on how the combat feels. I want to know if the parries feel satisfying, if dealing damage to the enemies feels good and if the controls feels easy to grasp!

If you have any ideas or feedback regarding these things, please leave a comment about it and if you happen to record the gameplay and upload a link to it, that would be even more awesome!
 82 Points05:50 on 17 June 2026

Game Rise of the Robots 2026 Prototype

By Tim Rachor
This is a recreation of the pre-rendered looks from the original game but within a modern game engine (Unity) rendered in real-time 3D.
Effects used to achieve this look:
-Custom phong shading and cube map shader with simplified specular handling
-Seperation of background, shadow and character layers with individual lighting
-Color quantization and dithering
-Render resolution 640x480
-Black level heightening
-Sprite composite shader with alpha cut-offs and custom anti-aliasing
-Scanline FX
 101 Points15:02 on 12 May 2025

Game Bamm online pvp game

By Bukmand
The ultimate team fighting game