Jeff Vogel of Spiderweb software takes us through his 30-year journey running a small indie studio, which started before the age of indie, discussing the history and lessons they have learned.
The fastest and best crash course on how to make a commercially successful indie game for PC (on Steam).
This is a devlog for Bloodthief, the indie game I'm working on inspired by Quake, Hotline Miami, Ghostrunner, and ULTRAKILL. In this devlog I talk about Replayability, and all the things I'm adding to Bloodthief to make it as replayable as possible!
Grey Alien Games' Jake Birkett explains how to survive as an independent game developer without having a single hit game.
I started giving game dev advice on YouTube over 7 years ago and have learned a lot since. Here are some beliefs about game development, that I changed my mind on!
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10:54 on 25 July 2025