Jeff Vogel of Spiderweb software takes us through his 30-year journey running a small indie studio, which started before the age of indie, discussing the history and lessons they have learned.
The fastest and best crash course on how to make a commercially successful indie game for PC (on Steam).
This is a devlog for Bloodthief, the indie game I'm working on inspired by Quake, Hotline Miami, Ghostrunner, and ULTRAKILL. In this devlog I talk about Replayability, and all the things I'm adding to Bloodthief to make it as replayable as possible!
A video on the completely unexpected and even insane effects that the speedrunning community had on the recently released Indie game Bloodthief.
Check out this video.
They are bros. What a cool channel :D
Comments
10:54 on 25 July 2025